Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wizard_DevLog

42
Posts
1
Topics
1
Followers
A member registered Oct 17, 2020 · View creator page →

Creator of

Recent community posts

Says the game in unavailable FYI

I would probably just reduce the number of them a little (perhaps reduce spawn probability to make it more random) or stop them having velocity towards the camera 👍🏻

Really love the style and it feels professional with a well-planned theme. That said I couldn't get over having jump as W - it just made me frustrated. Its hard to overwrite a lifetime of using space bar for jump! I would like to play it with W or maybe shift as the dimension switch. 

Random game haha, bears are great but it felt a bit simple tbh. Even some bullet effects or explosions would be cool - maybe some effect for where you are heading to the the next level - they would make this feel a bit more immersive. 

That was a hell of a night!! ... fun game - I think the effect when they die is a bit bright though, it hurt my eyes after a while and lots of waves! GG! 

(1 edit)

Love the contrast system and the planetary gravity, its a really neat way to think about the theme and shows a real level of technical skill with the engine. That said I didn't really find it that engaging to be honest - I'm not entirely sure why, perhaps its just not my type of game - in any case its pretty darn cool, I think you have nailed the brief!  

Update - maybe some kind of person talking to you and you are talking back to - just to give the game some context, grounding or some other dimension beyond what is in front of you. Just a thought!

Nice job! I kinda get a vision for what this game could be with some development time and I enjoyed the gameplay - it didn't break which is cool. One note might be to drop the ball into a dish like Zelda (BOTW / TOTK) and make the switches  look slightly different to the ones you stand on. All in all a fun little game so gratz! 

Really excellent! Prince of Persia meets Indianna Jones! Switching effect is excellent and overall a great idea. I will say that when switching all the time it can make the normal world quite dark and hard to see things but congrats on such a solid entry! Very impressive doing this in such a short time! GG!

Cool wall running mechanic but yea found it really hard. Seems like you put in a decent effort which you can see through the UI and stuff, shame I couldn't make it to the end. 

Maybe could have been in a room so you didn't die every time if you didn't make the jump or have easy and hard routes through with the goal being to make it as quick as possible with a rating, that way it appeals to different types of players. Just a thought, GG on entering!

Surprisingly hard for a simple game! Just a note, if you swap worlds when you get sent back to the past you die and it can be a little frustrating. Potentially add some of the other dimension at the start or don't allow the player to switch right away. 

Also it seems to bug out when you die and you have to restart - oh and you probably shouldn't die from walking into the side of a spike, felt a bit harsh - cool concept though! GG!

I like the idea and think it meets the theme really well, I agree that a crosshair would be great to add and potentially space things out a little more, it felt like the player was very large in those tight spaces. Fun entry though GG!

So you obviously had some idea in mind with the angels and I like the wings and their shadows but I don't really understand the goal of gameplay. 

Just some feedback - The walls are very high and the camera clipped through them a bit. The UI bar stopped you being able to see the character. Felt like the character couldn't do anything but run, would have been nice to do some damage! I fell through some doors a few times and just fell forever so had to restart the game. When you die it closes the game which seems a little harsh! 

Congrats on entering though! GG

Yea I was meant to be working with a level designer but they had some issues so couldn't help unfortunately, kinda rushed it and you can tell 

Its a shame too because it looks cool - perhaps try and just use a packaged format next time? Im not sure what benefits HTML5 offers over a standalone.exe when you arent talking about multiplayer. 

Really want to play this game but can't open it using the instructions you provided. 

Yay! I completed it! Nice job, cool mechanic that really went well with the theme. I think I have a bit of an idea about how you actually did it but I'm not necessarily sure - some kind of cool material i'm sure! 
Just one note is that it wasn't obvious you could run out of paint and I was a bit spammy at the start - I might put in a widget letting people know. Also I wasn't a fan of the music, i'm sure you either made it in metasounds or were going for a vibe but it wasn't for me. 

I just thought it would be cool to make get people's thoughts in terms of the things they learnt about making this game that they can take to their next game jam. This is the first one I've actually managed to complete in time, and even then only just (packaging the first time takes so long omg!)

Here are my top 3 things I learnt: 

1. Save time for playtesting. This was such an afterthought for me but seems so crucial now, I got two really great bits of feedback that really helped me elevate the game in the last hour, I wish I'd been able to do more. 

2.  Think about the story. I got a bit too focused on effects and mechanics and didn't dedicate any time to the story behind it. I think with even a little bit of story I could have made it feel much more complete. 

3. Think about fundamentals like controls.  I should have realised early on that the game was going to be primarily for PC and made sure I didn't exclude people from being able to play it! 

Thanks and just as a final note.. to EVERYONE who made a submission, firstly congratulations, you made a game, and secondly thanks for being part of a small but important community of people who actually build stuff, rather than just complain or belittle others. It makes me very happy to be a part of that! 

Like the core mechanic but feel it just lacked a little bit of direction and, as others have said, maybe a little bit easy. Certainly very chilled out and felt complete but just found myself wanting to know what the endgame was. I would maybe think like - get 10 points then you can unlock area 2 and have new skills and so on. GG on your entry, it sounds easy to do game jams but its pretty high pressure - I have much respect for everyone who has an entry! 

(1 edit)

Yea it fixed the light issue - thanks! I still had a really hard time though unfortunately - again it might just be me but if you can interact with something a widget popping up to tell you what to press would be massively useful (eg. [F]) - I think that and maybe making it slightly easier at the start would be great. 

I really like the effect of seeing what is in front of you in the camera viewfinder though, very cool effect! 

There wasn't a symbol on the door, just an orange fire in front of it - it was right before the room with the different coloured skeletons, like room 3

So I pressed F to turn on the flashlight and a light appeared on the wall but it wasn't very powerful and didn't move with the character. 

Too! Many! PANDAAASSS! Fun game, was quirky and could have done with some upgrades but really enjoyed it! GG

It was too dark, even with the flashlight and the flashlight didn't move :( Maybe it was just me having the issue but found it impossible tbh 

Wow, I spent AGES playing this game - you created something really engaging, interesting and fun! My one gripe is you can't win :/

Nice game! I got stuck at the fires puzzle unfortunately, I turned all of them orange but nothing seemed to happen. Maybe I'm too dumb for it, in any case I like the top down style and you really nailed the camera so great job - just wish I'd gotten to the end! 

I can't seem to open the apk file - could you possibly add it as a ZIP?

Yea definitely one to think about for my next jam! Thanks for the feedback! 

Yea same, it's my first game jam and I found I didn't leave enough time for testing or packaging which made it a tough way to finish. Having a 'language' to communicate with the player would be super helpful for the game, like a way to get hints or something which points them in the right direction - or even a way to understand the goal - lights or visual effects are great for this. 

I think it meets the theme really well and was looking forward to playing it but its really hard! It kinda felt like more of a sim with a jump and that you dont seem to have much control over the ball. Congrats on finishing and entering, i'm sure once you master it then its super fun! 

I feel like this - it is a really technically sound idea and enjoy the style and effects. I would say that I think going bigger with the levels goes against the idea of single moves. When considering moves step by step the levels should have been compact and make the player think rather than get them to go all over the place - I had to turn the speed right up just to get around the bigger levels at all. All in all its impressive to achieve this in the amount of time you had, just need a bit more time to play around with the format a little I think. Its certainly been one I've enjoyed very much so thanks for your hard work! 

Fun game, just a few tiny things - character feels a little bit floaty and I feel like a dash rather than a superfast run might have made more sense, especially in the air - it definitely reminded me of Sonic with the colours and stuff. Overall I had fun so GG! Oh also the music was a bit random but w/e  ^.^ GG

Quite a unique one, felt more like a technical demo than a game at some points but have to say I enjoyed it when I found out you could run around, and found it quite peaceful- which is ironic considering how much is going on! Also the planet coming into view was awesome.

I thought the movement animations felt really good and with a bit more time I think this could be a super cool concept. Also I died twice but have no idea how really, I think I went backwards but wasn't really sure! GG!! 

Yea love devil may cry, wish I had more time to work on the combat and UI to spice things up, or even add more tutorials - its actually fairly complex behind the scenes but you can get pulled into repetition quite easily. Cheers for playing! 

Cool concept and art (reminded me of old school Judge Dredd) but was having a really hard time changing levels at the start. Just one note would be to add some game feel, like screen effects when you get hit or hit something, combat felt like it needed some juice! GG!!

Intense, wish you could have actually seen bigfoot ^.^

Really great work on the UI side, felt super professional. Had a few gameplay issues with the sheep and interacting and the paint but really great stuff, unique concept and really engaging! GG

So I chose to select a level and then just kinda felt a bit lost. I chose to start again and liked the bit with the poem just again just got confused with what I was meant to be doing. Cool idea and love the game image but think it just needed a bit of a clearer path. 

Fun art style and cool way of combining the 2d with the first person but I didnt really understand what I was meant to be doing - like why the weapons were changing or how I could stop things coming at me. GG on entering though!