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I didn't get very far into the game but I played the first 2 levels:

Did the game look and feel smooth on your machine?

Yes, but I have quite a good PC. A little bit of a weird visual tear roughly in the centre of the scren when I jumped around half the time, this was on a 144hz monitor.

Could you navigate the levels without confusion?

Kind of, I don't see the point of the very zoomed in state and could have done with a level of zoomed out more or even 2 more levels of zoomed out, but the level map UI made it easy to cross reference.

Was the game too easy/challenging?

I didn't play for very long because I don't really play platformers, but it was good so far. 

Did you have fun playing?

Yes, I liked the music and the sound of the crab/ the fact crabs move sideways and the theme feels nice and original.

All other feedback is greatly appreciated as well!

I was a bit confused why there were mushrooms in a beach theme. 

Wasn't sure if the fish/platforms were damaging me as they seemed to be but I couldn't see any indication of current HP. I think enemies need more obvious animations and player needs screen tint for damage or a heart UI system, since it seems you don't die in 1 hit.

The controls UI screen is really good. (And also nice to see controller support too, I played with keyboard  only and the controls felt good, although W + S controlling zoom was a bit weird initially.)

Thank you for playing!  I will try to make sure I address these issues and improve the game through this feedback, so I do appreciate all of it!  A visual tear sounds very distracting so I will be trying to look into that issue aggressively.

The zoom states do seem to be a point of interest for many people, be it positive or negative.  It doesn't do much in the early levels but as the player progresses it becomes a gameplay mechanic to adjust the view while playing (there are areas where you need to see more surroundings paired with areas that block your view when zoomed out so the player needs to plan their view while playing the game for additional challenge) and overall I stand by the decision but it does still need some dialing in lol.  I'm also thinking about adding a "peek" option that will rotate the camera around the player by just 20 degrees or so, allowing the player to have more of a look around the level environments.  I do need to get a feel for this in general though, and find out what feels right for the most players.

I love to hear that you enjoyed the music!  I always have though that music choices can make or break certain games (and platformers in particular).

Yea lol and I don't know what to say about the mushrooms on the beach.... I guess I kinda figured you can find mushrooms and decomposers everywhere but I really don't see them very often in the sand.  At the end of the day I just suppose I just thought they were fun, but the enemies will probably be getting some new models down the road (especially the mushroom and the frost enemy found in the snow levels).  The Longnose Gar fish was intended to be an enemy, but with it only causing damage when you are hit by the fishes nose I can see how it might read more as a platform.  I am thinking I might make the player pass through the fish in the future to help with that.

I feel bad for not making the health bar more prominent, the 3 bubbles in the top left are the players HP (I thought it would fit the theme better than hearts but it may be causing some visual confusion).  I will work on making sure players are made aware of the UI early in the game to avoid future frustrations.  

Thank you again for all of the feedback, Good luck with all your future game development!