On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for playing!  I will try to make sure I address these issues and improve the game through this feedback, so I do appreciate all of it!  A visual tear sounds very distracting so I will be trying to look into that issue aggressively.

The zoom states do seem to be a point of interest for many people, be it positive or negative.  It doesn't do much in the early levels but as the player progresses it becomes a gameplay mechanic to adjust the view while playing (there are areas where you need to see more surroundings paired with areas that block your view when zoomed out so the player needs to plan their view while playing the game for additional challenge) and overall I stand by the decision but it does still need some dialing in lol.  I'm also thinking about adding a "peek" option that will rotate the camera around the player by just 20 degrees or so, allowing the player to have more of a look around the level environments.  I do need to get a feel for this in general though, and find out what feels right for the most players.

I love to hear that you enjoyed the music!  I always have though that music choices can make or break certain games (and platformers in particular).

Yea lol and I don't know what to say about the mushrooms on the beach.... I guess I kinda figured you can find mushrooms and decomposers everywhere but I really don't see them very often in the sand.  At the end of the day I just suppose I just thought they were fun, but the enemies will probably be getting some new models down the road (especially the mushroom and the frost enemy found in the snow levels).  The Longnose Gar fish was intended to be an enemy, but with it only causing damage when you are hit by the fishes nose I can see how it might read more as a platform.  I am thinking I might make the player pass through the fish in the future to help with that.

I feel bad for not making the health bar more prominent, the 3 bubbles in the top left are the players HP (I thought it would fit the theme better than hearts but it may be causing some visual confusion).  I will work on making sure players are made aware of the UI early in the game to avoid future frustrations.  

Thank you again for all of the feedback, Good luck with all your future game development!