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Wow, this is amazing. The UI has that metallic feeling, and there are decisions to turn off things to save up battery in exchange for losing visibility👏 It's a nice concept to use rays to get a sense of the 3D map, and there are 3 ways to do it. And despite there being so many rays, the game handled it well! The controls were pretty good, I enjoyed playing. By the way, good job on making the 3d triangle collision👀 . I think I would additionally add a spacial audio thing for underwater mines using pygame.mixer.Channel.set_location(), don't know what other feedback to give. Good job!