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A jam submission

Dark DescentView game page

Short LiDAR submarine game
Submitted by Tonik Games (@TonikGames) — 4 minutes, 42 seconds before the deadline
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Dark Descent's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.5834.583
Innovation#14.7504.750
Overall#14.1174.117
Polish#24.0834.083
Challenge#43.4173.417
Artistry#83.7503.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted(+1)

Love the mechanic like that one gmod mod

Submitted

I can't imagine how hard and annoying it was to implement 3D collisions. Just wondering, is the submarine that the player control a sphere, a cube or a point? Or neither of those? Anyway, its one of the most original way to interpret the waterworld theme. No need for music to create this oppressive ambiance.  The only thing I would change was the controls, as the lack of up/down keys was a bit disturbing for a 3d game. Well played guys

Developer(+1)

Yeah 3D collisions was a huggeeee pain to program and optimise. The player is a cube I believe, though all the collisions boil down to triangle-triangle intersections so theoretically could have been anything. Good idea regarding the up/down keys, I should have thought of that.

Submitted(+1)

Wow, this is amazing. The UI has that metallic feeling, and there are decisions to turn off things to save up battery in exchange for losing visibility👏 It's a nice concept to use rays to get a sense of the 3D map, and there are 3 ways to do it. And despite there being so many rays, the game handled it well! The controls were pretty good, I enjoyed playing. By the way, good job on making the 3d triangle collision👀 . I think I would additionally add a spacial audio thing for underwater mines using pygame.mixer.Channel.set_location(), don't know what other feedback to give. Good job!

Jam HostSubmitted(+1)

Hi. I'm pro submarine explorer. Good game spent 30 minutes thinking upcoming jumpscare because big map. 

Pro submarine explorer sign off