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Thanks for playing the game!  Everyone criticizes the controls for some reason but i think they're ok too. There's a problem with losing sense of direction here bcs as you pointed out, there's no HUD indicator on where to go, and entire map is suspended on void also frame rate drops drastically when fire spreads throughout half of the forest. I think for those reasons ppl think that controls are the source of the problem. Fire particles aren't too noticable but smoke is coming out a few seconds after the fire starts. Fire and smoke dies when you douse the fire but of course i could make a bettter job giving a sense of feedback when dousing the fires.

I thought of the water supply mechanic but couldn't find a way to implement that within the little time i had left. That is a watch tower actually but now i wonder why didn't i add a water tower instead. I could've add a mechanic where i resupply my water tank when i flew over the tower, thx for the idea.

I added a victory state but i think i messed up the code which triggers the state on the day i uploaded the project. I tested it 100 times before uploading but still overlooked that bug somehow. When you douse all the fires on the forest you win the game.

Thanks for your valuable feedback and nice comments. I watched your stream, thx for playing my game at your stream as well.