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I thought the flight controls were well done, even if the plane itself seemed to move a bit slow. The fire was hard to see from a distance and the smaller fires didn’t seem to give off smoke themselves so, I had trouble noticing when the fire was spreading or whether or not I successfully doused a fire or not.

It felt like I had an infinite supply of water, which, was kind of unfortunate. I saw the water tower in the forest area and initially thought this was a game that needed me to go back and forth to the tower. I think that would have added a full little mechanic to the game.

I noticed, also, that while there is a game failure state, there is no victory state. My second run through the game, I managed to put out all of the fire, but the game never ended or even told me I put out all of the fire… I did enjoy flying the plane around, though.

Finally, maybe I wasn’t hitting the right key, but, when I pressed the CREDITS options in the main menu, I was brought to the credits, but I could not leave. I had to reload the game to be able to get out of the CREDITS menu.

Over all, I think this could be a fun game, but, at present, the fire if often hard to see and doesn’t telegraph it’s spread very well. Having an unlimited amount of water to drop kinda makes the game a bit boring. I did really like the flight controls, though!

If you’re interested in seeing a random internet dude play, I streamed myself playing

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Thanks for playing the game!  Everyone criticizes the controls for some reason but i think they're ok too. There's a problem with losing sense of direction here bcs as you pointed out, there's no HUD indicator on where to go, and entire map is suspended on void also frame rate drops drastically when fire spreads throughout half of the forest. I think for those reasons ppl think that controls are the source of the problem. Fire particles aren't too noticable but smoke is coming out a few seconds after the fire starts. Fire and smoke dies when you douse the fire but of course i could make a bettter job giving a sense of feedback when dousing the fires.

I thought of the water supply mechanic but couldn't find a way to implement that within the little time i had left. That is a watch tower actually but now i wonder why didn't i add a water tower instead. I could've add a mechanic where i resupply my water tank when i flew over the tower, thx for the idea.

I added a victory state but i think i messed up the code which triggers the state on the day i uploaded the project. I tested it 100 times before uploading but still overlooked that bug somehow. When you douse all the fires on the forest you win the game.

Thanks for your valuable feedback and nice comments. I watched your stream, thx for playing my game at your stream as well.