Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cool! bought it. Is it graphically efficient to be changing the screen shape every frame?

If you create your polygon shapes in advance (e.g. using window_shape_create_polygon_from_path) and use window_shape_set_nc, the underlying Windows functionality is pretty performant - in my test with flipping between two different dinosaur-based shapes the operation takes between 0.5-1ms on average, which is more than enough to do this at 60fps.

so like if i had a surface it was using, it'd be okay?

Depends on what you mean by that