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If you create your polygon shapes in advance (e.g. using window_shape_create_polygon_from_path) and use window_shape_set_nc, the underlying Windows functionality is pretty performant - in my test with flipping between two different dinosaur-based shapes the operation takes between 0.5-1ms on average, which is more than enough to do this at 60fps.

so like if i had a surface it was using, it'd be okay?

Depends on what you mean by that