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try turning off and on and see if you see any difference, also try putting the objects on 1/2 pixel coordinates, are you using opacity or color, or is it a 3d layer?

Ah, tried a few more things but no noticeable difference. Off and On didn't see any noticeable difference. I'm not using opacity, color, or a 3D layer. No difference with 1/2 pixel coordinates, although I think the game turns all 1/2 coordinates to integers anyway? The object I am using this on is pretty large (a drawn portrait), though the example gif I see is for smaller objects, so maybe this isn't meant for larger objects.

if you can send me a test project, I'll have some to look at it in the next week