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Well this game definitely has SBIG feel, but I'm afraid it leans more towards bad than good for me.

don't get me wrong the games look DEFINITELY falls within a good range between bad and good, with the weird MS paint textures and everything looks shiny because they probably have the default settings on the Materials in Unity. You can see outside of the world, the enemy models are all weird and chunky, you can see parts of the level where textures are stretch due to how the level geometry was put together.

The sounds were also nice with the simple metal track and all the Grimaces going "uh! uh! uh!". And the sound of the players pistol was perfectly weird and goopy.

So on a purely look and sound basis this is an A+.

What drags it down for me is that the game is so broken it is impossible for me to get anywhere close to finishing it. I tried about 6 times and everytime I either was pushed out of the map or was killed by a sudden tide of Grimaces. The Grimace tide is funny, but it only killed me once.

The doorways I was unable to get through, or if I was able to squeeze around the side I would end up being stuck in the wall or fall through the floor. Or if I got too close to an enemy, again pushed through the map. Stand too close to a wall, once again through the floor. After that 6th death I just gave up as I never managed to pickup more than one item. So if there's some really cool thing at the end I never got close to seeing it.

Another issue I noticed is that the players cursor doesn't lock into the screen and hide when the actual level starts. So I would have to click outside the game window, and then switch back. Otherwise if I turned too far either way I wouldn't be able to shoot. And then the one time I saw the death screen, the cursor didn't return to being visible again so I couldn't press the replay button. For this jam that's not too bad, especially for a teams first 3D game, but considering I had to go through this process every time I died, it was pretty annoying.

I will say though, the idea of going with a simple shooter was smart, and if I hadn't encountered the issues with being glitched out of the map unwillingly I think this would've been an excellent game.

Still though, you submitted and you all managed to experiment and try new things. And in my view that's an important part of the fun with this jam. Nice work!