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Grimace Shook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Bad | #18 | 3.719 | 3.900 |
Graphics | #25 | 3.432 | 3.600 |
Modifier | #26 | 2.479 | 2.600 |
Sound | #27 | 2.765 | 2.900 |
Overall | #32 | 2.590 | 2.717 |
Overall Good | #34 | 1.621 | 1.700 |
Gameplay | #34 | 1.526 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
As long as 1 person wanted to do something and it was possible for us to do, we did it (or atleast attempted to)
Any additional information for voters?
We took this as an opportunity to play fast and loose and try new things, so a lot of us took roles we haven't done before. Nobody in our team had previous modeling experience.
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Comments
Adorable spritework, nice wall decorations and just generally digging the SBIG vibe! As others have mentioned, the game is unfortunately not very playable right now, so I didn’t get very far. Would really be interested to see what this game could have been like otherwise.
Well this game definitely has SBIG feel, but I'm afraid it leans more towards bad than good for me.
don't get me wrong the games look DEFINITELY falls within a good range between bad and good, with the weird MS paint textures and everything looks shiny because they probably have the default settings on the Materials in Unity. You can see outside of the world, the enemy models are all weird and chunky, you can see parts of the level where textures are stretch due to how the level geometry was put together.
The sounds were also nice with the simple metal track and all the Grimaces going "uh! uh! uh!". And the sound of the players pistol was perfectly weird and goopy.
So on a purely look and sound basis this is an A+.
What drags it down for me is that the game is so broken it is impossible for me to get anywhere close to finishing it. I tried about 6 times and everytime I either was pushed out of the map or was killed by a sudden tide of Grimaces. The Grimace tide is funny, but it only killed me once.
The doorways I was unable to get through, or if I was able to squeeze around the side I would end up being stuck in the wall or fall through the floor. Or if I got too close to an enemy, again pushed through the map. Stand too close to a wall, once again through the floor. After that 6th death I just gave up as I never managed to pickup more than one item. So if there's some really cool thing at the end I never got close to seeing it.
Another issue I noticed is that the players cursor doesn't lock into the screen and hide when the actual level starts. So I would have to click outside the game window, and then switch back. Otherwise if I turned too far either way I wouldn't be able to shoot. And then the one time I saw the death screen, the cursor didn't return to being visible again so I couldn't press the replay button. For this jam that's not too bad, especially for a teams first 3D game, but considering I had to go through this process every time I died, it was pretty annoying.
I will say though, the idea of going with a simple shooter was smart, and if I hadn't encountered the issues with being glitched out of the map unwillingly I think this would've been an excellent game.
Still though, you submitted and you all managed to experiment and try new things. And in my view that's an important part of the fun with this jam. Nice work!
This is an interesting one! First trying to collect the items as fast as possible, trying to navigate the map, and then trying to prevent grimaces from taking over and slowing my PC to a crawl 😂
I think the concept is great and I love the way the characters just float about getting stuck in things 😅 I think there's definitely a few kinks to be ironed out! Especially with how the walls are very easy to walk through and fall off, but you know, it's SBIGJam 🤷♀️
(Also as a minor note, make sure to mark the OS for your game on the game settings, as it makes it possible for people to install the game via the Itch app!)
Anyway this was a really funny, timely, and relevant to the modifier game! Makes me sad that I could never get a grimace shake 😭 but well done!
Well, it certainly has an SBIG feel to it, although the Grimace Shake thing is a meme that's kinda going over my head. I'm not sure if the game is broken or if this is deliberate, but a massive amount of Grimaces spawned in, enough to drop the framerate to single digits. And then I slid over a wall and fell out of the world.
Yeah unfortunately the map came in very last minute due to none of us having 3D experience so things are a little rough 😅.
Hmmm, I loved the art and sound direction of the game, definitely fitting the theme of the jam. Unfortunately, I think it was a bit too out there in terms of what it was trying to do, and less playable for me. I ran out of ammo and then the enemies multiplied like crazy. Could you tell me more about what kind of gameplay you guys were aiming for?
We were aiming for a simple shooter. Unfortunately, development is a bit incomplete due to some hiccups. You should be able to reload ammo with the ‘R’ button or switch weapons with the scroll wheel.
Ah, gotcha! So R was for reload. Hope you still had fun making the game!