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The physics could use slower calculations or even a higher delta time division (if applicable).

Thank you for the feedback, i actually had separate variables set up to make balancing speed and movement very easily, the problem was i got so used to playtesting the levels i didnt realise how hard it would be to learn for the first time. The biggest problem that most people playing seemed to have would ironically be the easiest one to fix haha i could just increase friction and lower speed with two changed numbers in 10 seconds