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Always a smaller fish - PyGame Jam Submission #1 (Theme: Waterworld/Small)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #2 | 3.917 | 4.091 |
Theme | #6 | 4.091 | 4.273 |
Overall | #10 | 3.273 | 3.418 |
Innovation | #12 | 3.220 | 3.364 |
Artistry | #21 | 2.698 | 2.818 |
Polish | #22 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it, it reminds me of some game, from the level naming, it is cool. I like the naming, those are quite fun. Also the fish interactions👏 But man, level 10 is crazy💀 It was
so hard to finish it, but when I did it and pressed the button, I fell into the void😭 I did it twice
I'M HONING MY PLATFORMING SKILLS
Cool concept. Cute art. Hard controls. Funny ending. Overall, great work!
Hi! I played your game on stream on the Pygame Community Youtube channel. If you weren't in the stream, and wanted to check out my playthrough and opinions, there are timestamps in the description. Apologies for any audio cutting issues.
The physics could use slower calculations or even a higher delta time division (if applicable).
Thank you for the feedback, i actually had separate variables set up to make balancing speed and movement very easily, the problem was i got so used to playtesting the levels i didnt realise how hard it would be to learn for the first time. The biggest problem that most people playing seemed to have would ironically be the easiest one to fix haha i could just increase friction and lower speed with two changed numbers in 10 seconds
Great game! The ending made me laugh :D I felt the controls were a little difficult to work with, but overall I enjoyed it.
Thank you :)
I like this game.
Even if it's hard to control the player like others said, (especially when you must get out of the water), I found the gameplay enjoyable and the switches are a great addition.
One other thing that I really enjoyed is the 'panic' levels, even if they doesn't bring anything to the gameplay. I just love this way of expressing the stress felt as the deadline approached. Very relatable
And the shrink ray. What an exceptional invention for real...
Thank you, i had a lot more stuff planned, both as puzzles and mechanics, but failed at time management
Game is really funny, I love the sharks' physics, but the player just moves too fast; you don't really have control in levels where platforming is important
Thank you, yes it seems to be a common complaint that the controls are difficult, i really should have let other people play test this before submitting haha it would have been a very easy fix
The game is fun enough, but the player is very difficult to control