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Thanks for playing! Nice to know I can still keep you on your toes!

I'm glad to hear all the silly stuff had the intended effect, I knew there was some funny stuff in it but wasn't sure how people would react to it.

Frankly there's no real non-viable path, the game was made in such a way that its impossible for the player to lose outside of an unintended bug. So there's unique dialogue for every suspect being arrested, but there's also a unique case for every suspect getting killed. Sadly though the game doesn't really broadcast this, as I was kinda hoping it would be a fun surprise but after seeing feedback I realize that just made players overly cautious.

Yeah the unskippable dialogue was sadly a result of how I made the dialogue trees. I wanted to add the ability to skip lines so players could quickly get through multiple plays but I jsut didn't have time to add it. The way the dialogue nodes are setup also made it a bit messy to attempt it during the jam. It'll be the first major update I put out post-jam though!

Thanks for the feedback!