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This year I was a little more prepared than last year, but wow, that was still quite an experience. The whole presentation is pretty great, walk and run cycles are hilarious, the premise is funny and voice acting that sometimes has reverb and sometimes doesn’t is a great touch. I took one very specific path through the game and have no idea if it’s the only viable one, but it did work out in the end. Writing was a little weird at times, but overall pretty good.

The only thing I want to complain about a bit is the unskippable and slow dialogues. I feel like having an option to play them on 1.5x or 2x speed might also help if you don’t want them to be completely skippable. Otherwise, very neat entry!

Thanks for playing! Nice to know I can still keep you on your toes!

I'm glad to hear all the silly stuff had the intended effect, I knew there was some funny stuff in it but wasn't sure how people would react to it.

Frankly there's no real non-viable path, the game was made in such a way that its impossible for the player to lose outside of an unintended bug. So there's unique dialogue for every suspect being arrested, but there's also a unique case for every suspect getting killed. Sadly though the game doesn't really broadcast this, as I was kinda hoping it would be a fun surprise but after seeing feedback I realize that just made players overly cautious.

Yeah the unskippable dialogue was sadly a result of how I made the dialogue trees. I wanted to add the ability to skip lines so players could quickly get through multiple plays but I jsut didn't have time to add it. The way the dialogue nodes are setup also made it a bit messy to attempt it during the jam. It'll be the first major update I put out post-jam though!

Thanks for the feedback!