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Thanks for playing and all the kind words!

It was nice being able to do some voice acting again (though admittedly for 6 different characters it did get a bit tiring lol) so I'm glad the stupid voices worked!

I knew from working with it for the past couple years that the Inverse Kinematics on characters could do some really dumb looking stuff so this time I just decided to ramp it up. So that's why Hugh Mann can bend over backwards to look at stuff! One of my favourite things in the game honestly.

For the dialogue camera I do wish I was able to setup fixed player positions so all the NPC animations could be seen. But, I'm happy someone else found the clipping into characters skulls to be funny!

The dialogue was an absolute cringey dream to write, I was giggling to myself most of the time! I figured at best people will laugh at it, at worst it will just be a weird aspect to the game.

Yeah the ending came together rather awkwardly, but I think the game is improved by it. Especially if you choose the option where you run from the agents which was one of my favourite cutscenes to work on!

I'll have to make a note to add some level of toilet interaction next time! Thanks for the feedback!

(+1)

Already revving up for the post-mortem, I see! 

Glad to hear back on what went on behind the scenes, and that you clearly enjoyed yourself!