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(3 edits)

For the first topic, I should have clarified that I held Z and normally all the text loads.

For number two that introduces a new issue where players are incentivized to stall out the end of battles slightly so they can use those healing items.

For 5 I am an avid RPG fan and it took until the third purple torch for me to interact with it.

For 6 it was the ribbons that spelled in incorrectly. 

For 7 using said support skills also raises their level.

(6 edits)

1. Oh I see so it wasnt the game fault then at least^^ Would had been a crazy bug otherwise xD

2. Sorry i think I dont get that point. Nana herself even has healing skills in battle and potions arent that expensive and can be found. Its like any other rpg where you use a item in battle i would say.

5. I guess that can happen everyone thinks and acts differently after all. You just the first person from which I heard this problem. You did play the first prototype so shouldnt you already known that, since it was the same as in the first demo after all?

6. Oh i see thanks for pointing it out, will fix those later^^

7. I can see your point if you want to level them but its completly optional. Its one of the ways to get stronger but absolutely not required.

8. What can I say about that its just personal preference and not really feedback. I like both so I added a mix of some more furry and less furry forms. But thats fine, like you said its just preference, every one likes diffrent things^^

You could save anywhere in the previous prototype, which I did. Often, since my the version of the OS on my computer would occasionally have RPGMaker games randomly stop rendering new frames. Thankfully updates have fixed that.

(2 edits)

Sorry to hear that, sounds very annoying! Also nope you couldn't, the save feature was the same in the first prototype. I never let the player save anywhere to prevent softlocks. Sorry but you must be misremembering things.