I don't know if I'll be able to succinctly describe how this game made me feel. But let's give it a try.
I love logic gates and already had this knowledge, but even if I didn't, the visual feedback of each switch on each gate would have done the job excellently by itself.
But then, on the first physical switch encounter, when you pan out and you're in a 3D world?! Sir. I got shivers. The way the music from the device turns down, leaving an uncomfortable quiet (but not silence) sets the atmosphere up to be creepy and immersive. I almost wanted to silence the matrix boy so that nothing in the darkness could hear me...
I loved the game, and would have still loved the game if it was just the 2D puzzles. The fact that the 2D was just the tip of the iceberg?
If it didn't fit the theme so well, I would have been dubious that this was created in the space of the jam. I think this displays all capabilities of GDevelop incredibly well.
Despite the risk of potentially sounding over enthusiastic... I think this game will be a strong contender for 1st place.