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The funny thing was that I didn't use physics gravity at all since when I first tested it, it created a delay between switching, so I used tweens instead so that it would be faster and more responsive to the player's inputs.  But your implementation was also fantastic, since I mashed my mouse buttons to achieve higher scores!

I thought I was the only one using the tween method - that's amazing. Tweens have always been more responsive in my cases and the gravity can cause some problems with how it feels to play.