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Perfect, thanks.

I’ve added an unstuck command (left ctrl + space) to teleport the player back to the starting point so that you don’t get softlocked in the future. Please keep reporting stuck spots if you find them!

That command has saved me from a good trouble.

I've even made it to the third power-up that turns him into a slimy ball that climbs walls (Which makes it much more accessible).

But the problem is that it uses the same left control button, and if I press the jump key, it accidentally takes me to the command to return to the starting point of the game. The command or the power up, should change its input to Z, X or Alt buttons.

The way to get the third power-up wasn't very easy, and some small sections would have to be redesigned to make it a bit easier.

And there are even elevators that lack a return button to go back up. Like this example:

Because of things like this, I barely have two pieces left that are practically inaccessible.

I’ve reconfigured the unstuck command to left ctrl + right ctrl together.

Although being unrecoverably stuck isn’t an intended part of the design, I did try to add in a bit of challenge here and there. Certain elevators are placed without recall buttons to require the player to find an alternate route around to unblock the path.

(2 edits)

Reconfigured left control to right control is not the best solution, because not all keyboards have right control.

Well, if you don't want all elevators to have buttons, you could at least put at least one from the example screenshot, which is a key zone without alternative route.

To understand it better, I mean more like in the area marked in red. And in the yellow area could you add a button for said elevator.

In this case, the elevator and lack of button are working as intended. There is an alternate route to the room above which can be reached from the blue area.

Well, i will go there if i can. If it isn't accessible, there will be a revision.

Ok, I already found out that the alternative route was in the blue area by means of an elevator. Many thanks.

But still, I would like to ask you for just two more things:

1. Could you also add the input of the command by left alt + space? (Because my current PC doesn't have right ctrl).

2. I also found another bug in which if you reach the roof of the entire map and move forward, you fall into the infinite void.

Glad to hear you found your way around!

  1. The current build allows either L+R ctrl or L+R mouse buttons as inputs for resetting the player’s position.

  2. Sorry about that, I tried to seal places you’d be able to do this, but the traversal abilities combined with the fact that I designed it without a death/failure or damage system made it difficult to keep the player contained. If you quit and re-open the game it will save the last time you were standing on the ground, so you should be able to return using that. Where did you manage to reach the top of the map?

Thank you so much for all your feedback, by the way, it’s been very helpful.