I’ve officially started a devlog for the followup. The project can be found here.
spindlebink
Creator of
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For me personally jam games are usually pretty badly architectured due to time constraints and it’s usually easier for me to spin off a new project with better bones than try to clean up a bunch of duck-taped-together code.
Among a lot of other projects, I am actually working on a game that directly derives from this one and hope to start a devlog for it when I have the time to write, so keep an eye out if you’re interested and thanks for your interest in the first place!
Glad to hear you found your way around!
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The current build allows either L+R ctrl or L+R mouse buttons as inputs for resetting the player’s position.
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Sorry about that, I tried to seal places you’d be able to do this, but the traversal abilities combined with the fact that I designed it without a death/failure or damage system made it difficult to keep the player contained. If you quit and re-open the game it will save the last time you were standing on the ground, so you should be able to return using that. Where did you manage to reach the top of the map?
Thank you so much for all your feedback, by the way, it’s been very helpful.
I’ve reconfigured the unstuck command to left ctrl + right ctrl together.
Although being unrecoverably stuck isn’t an intended part of the design, I did try to add in a bit of challenge here and there. Certain elevators are placed without recall buttons to require the player to find an alternate route around to unblock the path.