Oooh this was so good!
The controls were intuitive, the levels were fun, setting up the wires had a nice stretch to it. I liked the mix of both specific and permissive levels, it led to a very "zen" mode of play, especially with the impeccable atmosphere and soundtrack. The neon + digital aesthetic ties it together. I could do this for hours.
I really wanted some of the puzzles in my game to be a bit more like this (especially with switching certain gates around) but I had so much trouble with interfacing between the wiring logic and the other mechanics that it became a secondary element to obfuscate the simple lever puzzles. I'm so glad another jam game explored the concept more thoroughly.
Fantastic! Bravo!