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(+1)

I'm sorry to hear that you couldn't progress beyond level 2...

Could I know what's preventing you from completing it ?

Have you pressed "Esc" to restart the level and thoroughly explored both dimensions to catch the power-ups ?

Maybe consider giving it another try with this little assistance to see if it becomes easier...

As for the additional controls, I chose to keep the same keys but with a double press ( for double jump and dash ) to avoid adding three new keys to learn and also to make it more accessible for those playing on their phones, ensuring there aren't too many buttons obscuring the level ( and they can also double tap the buttons on the touchscreen to simulate a double press on the keyboard ).

Also, I think adding a leaderboard to each level could be a valuable addition. It would allow players to see who has the fastest completion time, which in turn could serve as motivation for them to engage more actively with your game.

(+1)

That's a great idea, and I thought I'd have time to add it, but I ended up spending too much time fixing the menu display bugs ( and I still don't understand why they pop up sporadically and only for certain people ) and making the game mobile-friendly...

I'll definitely consider adding a leaderboard after the game jam because it's crucial for this type of game ( speedrunning ), since I can't make changes to the source for now.