I enjoyed figuring out the puzzles, and the writing was entertaining! Aside from needing a checkpoint system, as others have mentioned, I must say that the freeze mechanic seems redundant. If the player were able to push the obstacles without first freezing them, the puzzles would still play out the same way.
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Thanks for the comment, glad you enjoy it!
Yeah, I was well aware that the checkpoint was going to be tedious, even for me while testing the build lol. Sadly due to cutting corners I wasn’t able to put each puzzle on its own level or making checkpoints along the way as I originally intended. This also affected the freezing rocks mechanic feeling redundant.
The original idea involved having like a freeze and energy meters with some places of the map being hotter than others, affecting how much you were able to move ice around. The idea was to explore the map to find keys and then backtrack your way while moving the rocks out of the way by freezing them (since the rocks would damage you because of the heat) There was also the idea that rocks on fire wouldn’t be freezable, but putting a melting ice next to it would put the fire out in the surrounding tiles (due to the water) and stuff like that.