Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I liked the good ol' classic shooter but with roguelite features, I enjoyed playing it.  

The only thing I didn't expect was to lose the purchased powerups on hit, but I suppose it was a surprise the first time, I expected long term upgrade investment as the game was becoming more difficult each time.  Also there weren't too many options to chose the path.

Loved the enemies patterns, and the classic shmup feeling.

(+1)

thanks, I was also not sure about loosing upgrades on damage to be honest. In one hand it goes well with the shmup tropes but not with the roguelike ones...

I also agree with the lack of different paths, if you look at other games with this kind of system, like slay the spire of course, there are way more "columns" to choose from. I was limited by the 64 pixels constraint on that. I had 3 columns at first and came to the same conclusion, 4 feels only a tiny bit better but is still limited.