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From Above's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #24 | 4.179 | 4.179 |
Authenticity (use of resolution) | #25 | 4.714 | 4.714 |
Graphics | #29 | 4.286 | 4.286 |
Gameplay | #32 | 3.857 | 3.857 |
Audio | #38 | 3.857 | 3.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
oh no, the Slay the Spire trees have found me again!🙀!🙀!
I'm not addicted you're addicted ! Right, I admit that's probably one of the games I spent the most time playing.
Really fun game! Getting shop upgrades was really satisfying and I really enjoyed the shop keep :)
Really fun game! Getting shop upgrades was really satisfying and I really enjoyed the shop keep :)
Ha ha thanks a lot, I should have put more characters like that in the game
Hey! I made a top ten video of the games from this jam. (Spoiler alert, this game is in it)
If you like the video, please feel free to share it :)
Check it out!
wow thanks a lot !!! And yeah completely agree with you there's definitely some work to do to diversify the enemies a bit more
Really well done. The art is really nice and the total package is just super well presented. Super fun. Great job!
thanks a bunch 🙂
amazing. nice feel, nice graphics and challenging. very good
thanks a lot!
Eyyy what a classic!! this was blast to play~ Wish I could post a score or something cause this game’s begging for some highscore bragging rights :)
omg I forgot highscores !!! Tbh I considered that at some point but the resolution limitation make it harder to display besides everything else. But this could also be shown once you complete a level though now I think about it. Thanks for the feedback
Good job friend.
thanks a bunch :)
Very fun game, I love these kinds of node-based levels!
Also the upgrade system felt polished, very nice overall :)
Thanks a bunch, kinda like this approach as well, makes me want to push the concept further more
Came for the chunky logo, stayed for the fun. Very cool little game, now I want to make shmup too :D
glad you liked it, looking forward your own shmup then :)
Very satisfying gameplay. The upgrades are fun for sure.
I thought at first that the game is far too difficult until I realized that I could just hold the button for shooting constantly. This makes me think whether it would be a good idea to just let the space ship shoot automatically.
Good point, I should at least make it more obvious but that's a good suggestion yes, thanks you for that
the SFX alone make this a satisfying experience. Crashed my browser a couple of times tho, was unable to finish unfortunately
Oh no which browser are you using ? I remember hearing about Godot having issues with Safari I believe, is that it ?
Wow impressive everything feels on point. Congrats !
thanks a bunch, glad to hear that. I'm at a point where I can only see the problems and improvements to make 😄
Whew, loud! Seems like a roguelike, too? Crazy that some people made whole roguelikes and RPGs in the time allotted (AND in the pixels allotted!)
ha ha thanks, wasn't easy to fit everything in there I must say 😄
I liked the good ol' classic shooter but with roguelite features, I enjoyed playing it.
The only thing I didn't expect was to lose the purchased powerups on hit, but I suppose it was a surprise the first time, I expected long term upgrade investment as the game was becoming more difficult each time. Also there weren't too many options to chose the path.
Loved the enemies patterns, and the classic shmup feeling.
thanks, I was also not sure about loosing upgrades on damage to be honest. In one hand it goes well with the shmup tropes but not with the roguelike ones...
I also agree with the lack of different paths, if you look at other games with this kind of system, like slay the spire of course, there are way more "columns" to choose from. I was limited by the 64 pixels constraint on that. I had 3 columns at first and came to the same conclusion, 4 feels only a tiny bit better but is still limited.
Good graphics and gameplay!
It took me a while to realize that I should go to the shops instead of just going against the enemies since the they always ended up gaining so much HP that in advanced stages I could barely destroy some of them.
The only bug I had is that after losing and returning to the first stage, the game froze when it tried to spawn the second "wave" of enemies.
Ignoring that, good job with the game ^^
thanks, I also noticed the freeze when the level starts but couldn't figure it out before the deadline. It only happens with the web export though...
Very cool concept and I dig the art. What color palette did you use? (assuming you didn't make it yourself of course)
thanks. I kinda pick a few different palettes and choose some colors from them making sure they fit well together. But the main ideas were vivid colors with a contrast between purple for the player and green for the baddies.
The art for this is very clean, good work!
thanks a lot