Seems a bit computationally expensive, but it is a nice concept indeed!
I could see this being expanded upon, with maybe different types of orbs, unlocked as time passes…
Thanks! Yeah, the lights require lots of performance. Also each void pixel has its own “scene” and that adds up since there are so many.
I might look into this after the game jam and there are also some things like a random mode or a score board that I might add.