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(+1)

Seems a bit computationally expensive, but it is a nice concept indeed!

I could see this being expanded upon, with maybe different types of orbs, unlocked as time passes…

(+1)

Thanks! Yeah, the lights require lots of performance. Also each void pixel has its own “scene” and that adds up since there are so many.

I might look into this after the game jam and there are also some things like a random mode or a score board that I might add.