A bit barebones. Could use some variety in the tileset. I found myself going back and forth because every corridor looks the same. Boss fight was the most fun part for me. If you get a good left-right rhythm going you can slap the enemy every time he tries to get a hit. Personally I'd drop the entire initial level and just make the entire game this kind of boss fights. Congratulations on completing a game!
Viewing post in Assault on Yato jam comments
I'm glad you enjoyed the boss fight! I was actually worried that'd be the weakest part. I definitely do need to practice tilesets and level design more. I actually did have the idea of fleshing out the combat system more and/or including an arena mode but felt like I didn't have enough time. Thank you very much for trying it out though!