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macleodian

91
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A member registered May 31, 2022 · View creator page →

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Thank you very much for the feedback and for playing! And yeah, I should've added clearer feedback on some things, the income is set to increase on its own by $10 every second iirc. I did have plans for a more in-depth income system but couldn't implement it due to time constraints. I hope you enjoyed it regardless!

Thank you! 😁

Thank you very much for the feedback, and I'm glad you enjoyed it!

I absolutely love the idea, and it's a really unique way to navigate the levels and puzzles! I did have two issues though. The "error" reaction, when you scale into a wall, is a bit overly sensitive for my tastes. It can make something as simple as moving onto a ledge a bit tedious if you're not extra careful about where you're dragging your mouse. The other issue I had, though this is more subjective, is the zooming in feedback to let you know when you're scaling, while useful, can become tiring and a bit distracting. It goes well with the aesthetic, but I believe putting in an option to turn it off with an alternative feedback could be useful, and might make the game more accessible.

Regardless overall I really enjoyed it, it's a really cool concept, and I think you executed it excellently! :D

Really cool concept and the aesthetic is very well done! The difficulty also doesn't feel like it ramps up too suddenly either. Awesome execution overall and a very cool game!

Really cool and the ramping in difficulty was well done! I also liked all of the different mechanics that gradually got added, especially the timing one! I can't really think of any issues besides wanting more levels lol, excellent job!

Incredible game! The difficulty curve felt right, the gradual addition of new mechanics was well implemented, the overall aesthetic was incredibly cohesive and everything seems to me at least to have been incredibly well done! I honestly can't find any faults with it, great job!

Thank you so much for the in-depth review and feedback! I'm definitely going to look this over and refer to it when making any future updates. Hope you had fun :D

Thank you very much for the detailed notes! I did add to my to-do list to add UI feedback when there's insufficient funds, but I didn't consider adding SFX so I'll do both of those in any following updates. Balance, content, and variety I also agree are sadly lacking and will be a top priority to add. And thank you for the luck!

Thank you for the feedback, I'm glad you liked it 😊

Thank you for playing, I'm glad you enjoyed!

The style and the concept are absolutely cool as hell. I'd like for the rocks to have a bit better detail so I could more easily how to orient them, but I really enjoyed this entry!

I really dig the whole aesthetic and style. I do wish there was more to the gameplay, but it was a great experience regardless!

Really good use of the theme! My main issue is I would've preferred a gradual ramp in difficulty over time starting off with a smaller selection of items and adding more over time. Or alternatively making the timer a lot more generous early on and gradually cut the time down each round

Excellently executed on the concept and mechanics, I really like the idea of scaling the length of time and not just the size of objects! I did get stuck on Level 9 and couldn't figure out how to progress, but everything else was really well done, I especially like the Portal vibes. If I had to give one critique it'd be that the feedback for scaling time wasn't clear/strong enough. Even with the subtle vignette change it didn't feel too much like stuff had happened

Thank you very much, I'm glad you enjoyed it!

Really cool game, always a fan of Snake! I can't really think of any critiques besides I wish there were more stages to the game, and the isometric perspective is pretty confusing to move in at first, though I did get some of my bearings by the final stage

Congrats on your first game! :D

I really like the concept, and I think the execution was pretty well done for a first game, though it did get a bit finicky at times, like with scaling to move the box (had to be pushing against it before going to the proper scale in order for it to move, and even then the distance it moved was inconsistent), and knowing to be the right size before casting a spell on the spike (that boy can *shmove* lol)

Some platformer specific notes too, look into adding a coyote time and jump buffer. They add a lot to making the platforming both more forgiving and better feeling for the player. Great job overall!

Really well made game and I like the style a lot! I did find an issue that I could simply camp on the fence on the edge of the map making it possible to make it all the way to Wave 15 without too much issue, but it was still fun especially once I unlocked the Dragunov and could take out multiple zombies in a single shot. Though related to that, adding a bit more auditory and visual oomph and juice for the very powerful guns would greatly enhance the experience in my opinion

Incredible concept and execution. Very minimalistic, and a cool interpretation of the jam's theme! My only gripe is I would've liked some easy shapes to begin with, but that's honestly very minor, the system itself is fun enough to play around and experiment with

I really like the concept and it has some good potential for further development! I do wish it were easier to move the camera, and it can get tedious to fire the gloves when you start getting a bunch, especially when the opponent can fire all of theirs at once, but it's still a cool game. Good job!

Let's go! Glad you had fun! 😁

The art and animations were really cool and well done. I do wish there was a bit more feedback or indicators to better understand the vibes each item was giving off. But it has a very nice aesthetic and I had a fun time! I was disappointed the client wasn't happy with my eggs though, I had to sacrifice Little Chumbus for that egg why so ungrateful :(

Really cute artstyle and fun gameplay! The tutorial and onboarding is a bit short for my liking, but it's a fun and quick challenge.

I really like the concept, and I think it translated well in the execution! It was pretty fun to play around, even if just for a short while. I do think a little bit more could be done to improve the experience, especially the inclusion of music, and I would really like to see the addition of more parts to play around with. In short, I had fun and I'd like more please

Thank you so much for the feedback, I'm glad you had fun! 😊

I really like the style and sound design, and the concept is really cool! I did struggle with getting used to the controls so I couldn't get far, but it was still fun, especially to perpetually spin the legs and see how far I could fling dude lol

I'm glad to hear it and thank you for the feedback! I did intend to include more turrets and complex mechanics, including balancing the ecological health of the earth with a need for income and/or turrets but I ran out of time. I'll definitely make adding more mechanics a priority in future updates!

Incredible idea, I'd love to see it expanded further! The game itself was really fun and very well put together, though the one thing I would say is a flaw is the 10 minute timer to survive is probably too long, at least absent a larger ramp in difficulty to keep things interesting. But that's really all I can find at fault here

I really like the concept, and the art and soundscape were well put together! The gameplay could've been a bit faster,  especially the walking speed which felt slow. I enjoyed throwing ladders, though I do wish you could hurt the enemies with a ladder throw or stun them, but it was fun nonetheless!

I really liked just about everything about this game! If I had to critique something it'd be that the movement felt a bit too quick when I first jumped in, however I got up to speed quickly and that's just me being nitpicky. I did encounter a pretty severe bug when the crow kidnapped me and I hit it with a seed, it left me perpetually stuck in mid-air. Besides that though it was a really fun time!

Thank you for the feedback! I did intend for a slightly larger scope but had to pare it down to what it is now. I definitely will add the visual feedback idea to the todo list too!

Thank you! I hope you had fun with it😊

Cool game! It really captures the appeal of these factory type games and it was fun figuring out how to structure the supply chain. It was a bit confusing at first to figure out the controls, especially that you have to map out the path the ants take, but once over that hump  everything else follows pretty easily.

I love the art style, incredibly cute and cohesive, and combining tetris and platformer mechanics is a very unique idea! I did encounter an issue where if I jump too closely next to a wall the cat would stop its jump only 1 block high, I think the collider's getting caught on an edge somewhere. Regardless I really enjoyed my time with this one! Great job!

Incredible art and presentation, and the gameplay is very robust (idk feels like the best word lol). My only critique is the klaxon at the beginning is very loud compared to everything else, but besides that it's a very fun and well made!

I like the concept and story! I did get lost after I delivered the apples, I don't know if text popped up but I was unsure of what to do next and got stuck. The travel speed is also on the slow side. I do like the idea though of having to figure out how to complete normal tasks from a miniature size!

Thank you so much for the feedback! I do regret not setting aside enough time to add in volume controls lol, and yes I'll check out your game too!

Thank you! I'm glad to hear it :D

Really fun game with an amazing art style! It is a bit rough being dropped in, but once you figure out how the towers work it's a good deal of fun!