Thank you very much for the feedback and for playing! And yeah, I should've added clearer feedback on some things, the income is set to increase on its own by $10 every second iirc. I did have plans for a more in-depth income system but couldn't implement it due to time constraints. I hope you enjoyed it regardless!
macleodian
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I absolutely love the idea, and it's a really unique way to navigate the levels and puzzles! I did have two issues though. The "error" reaction, when you scale into a wall, is a bit overly sensitive for my tastes. It can make something as simple as moving onto a ledge a bit tedious if you're not extra careful about where you're dragging your mouse. The other issue I had, though this is more subjective, is the zooming in feedback to let you know when you're scaling, while useful, can become tiring and a bit distracting. It goes well with the aesthetic, but I believe putting in an option to turn it off with an alternative feedback could be useful, and might make the game more accessible.
Regardless overall I really enjoyed it, it's a really cool concept, and I think you executed it excellently! :D
Thank you very much for the detailed notes! I did add to my to-do list to add UI feedback when there's insufficient funds, but I didn't consider adding SFX so I'll do both of those in any following updates. Balance, content, and variety I also agree are sadly lacking and will be a top priority to add. And thank you for the luck!
Excellently executed on the concept and mechanics, I really like the idea of scaling the length of time and not just the size of objects! I did get stuck on Level 9 and couldn't figure out how to progress, but everything else was really well done, I especially like the Portal vibes. If I had to give one critique it'd be that the feedback for scaling time wasn't clear/strong enough. Even with the subtle vignette change it didn't feel too much like stuff had happened
Congrats on your first game! :D
I really like the concept, and I think the execution was pretty well done for a first game, though it did get a bit finicky at times, like with scaling to move the box (had to be pushing against it before going to the proper scale in order for it to move, and even then the distance it moved was inconsistent), and knowing to be the right size before casting a spell on the spike (that boy can *shmove* lol)
Some platformer specific notes too, look into adding a coyote time and jump buffer. They add a lot to making the platforming both more forgiving and better feeling for the player. Great job overall!
Really well made game and I like the style a lot! I did find an issue that I could simply camp on the fence on the edge of the map making it possible to make it all the way to Wave 15 without too much issue, but it was still fun especially once I unlocked the Dragunov and could take out multiple zombies in a single shot. Though related to that, adding a bit more auditory and visual oomph and juice for the very powerful guns would greatly enhance the experience in my opinion
The art and animations were really cool and well done. I do wish there was a bit more feedback or indicators to better understand the vibes each item was giving off. But it has a very nice aesthetic and I had a fun time! I was disappointed the client wasn't happy with my eggs though, I had to sacrifice Little Chumbus for that egg why so ungrateful :(
I really like the concept, and I think it translated well in the execution! It was pretty fun to play around, even if just for a short while. I do think a little bit more could be done to improve the experience, especially the inclusion of music, and I would really like to see the addition of more parts to play around with. In short, I had fun and I'd like more please
I'm glad to hear it and thank you for the feedback! I did intend to include more turrets and complex mechanics, including balancing the ecological health of the earth with a need for income and/or turrets but I ran out of time. I'll definitely make adding more mechanics a priority in future updates!
Incredible idea, I'd love to see it expanded further! The game itself was really fun and very well put together, though the one thing I would say is a flaw is the 10 minute timer to survive is probably too long, at least absent a larger ramp in difficulty to keep things interesting. But that's really all I can find at fault here
I really liked just about everything about this game! If I had to critique something it'd be that the movement felt a bit too quick when I first jumped in, however I got up to speed quickly and that's just me being nitpicky. I did encounter a pretty severe bug when the crow kidnapped me and I hit it with a seed, it left me perpetually stuck in mid-air. Besides that though it was a really fun time!
Cool game! It really captures the appeal of these factory type games and it was fun figuring out how to structure the supply chain. It was a bit confusing at first to figure out the controls, especially that you have to map out the path the ants take, but once over that hump everything else follows pretty easily.
I love the art style, incredibly cute and cohesive, and combining tetris and platformer mechanics is a very unique idea! I did encounter an issue where if I jump too closely next to a wall the cat would stop its jump only 1 block high, I think the collider's getting caught on an edge somewhere. Regardless I really enjoyed my time with this one! Great job!
I like the concept and story! I did get lost after I delivered the apples, I don't know if text popped up but I was unsure of what to do next and got stuck. The travel speed is also on the slow side. I do like the idea though of having to figure out how to complete normal tasks from a miniature size!