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(+1)

Oh! That's the area before the first "big" puzzle room, where you first see a lever. The compound goes in a big loop to near the beginning. The bulb into that room activates the other two doors as a sloppy anti-game-breaking measure.

(1 edit) (+2)

Ohhh, so I thought, but was too lazy to start and compare. It is not sloppy, it is clever! If it works - it works!