The presentation gives a sense of urgency.
However, the player can't actively engage with the system aside from waiting, in a game where waiting is ill-advised.
Thanks for playing and rating! I tried to force players to move in the dark (taking "leaps of faith") with the countdown so they wouldn't stand around waiting too much, but I made the levels way too hard for that. In an new version I would give them a chance to learn the level before trying to beat the countdown. :)