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I unpacked the game to take a peak at how it works and I don't think I've ever seen such clean code, even from AAA game studios.

I'd never used Godot before but in moments I was able to make new maps, items, and creatures. After a while of learning the collision system and the syntax I was even able to expand the inventory by reparenting the items and changing their collision layers and masks to allow the womb and stomach to overlap almost entirely.

Still getting tripped up in some places, Godot doesn't seem to like when an item digests into an item that incubates back into the first, lol.

ovo
impressive! i've been i guess broadly aware that godot games are very easy to reverse-engineer but i never thought about how it would work in practice.

the bit about an item digesting and then incubating back,,, unfortunately that's an issue i encountered myself while making the game, where scenes cannot reference each other in a loop because it gets stuck trying to load recursively forever. the fix i had for that (used in level transitions) was to store the links as resource paths instead and load them later.
though they might have fixed that in newer updates, i havent checked recently.