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Huh, that's not good. Sorry about that. Would you mind seeing for me if it prints out something in the developer console indicating some sort of error?

How can I launch the unity's dev console ? In any case too bad I can't play it right now, because on the computer I'm on at work, the webgl does the same thing, but the exe show me the intro text this time

In WebGL, the logs should be printed out to the browser's developer console. On Chrome and Firefox, the shortcut to open it is Ctrl+Shift+I. I'm wondering if there are any error logs in there (other than syncFS issues, which shouldn't affect the game).

Well I didn't know about using this console, so thanks a lot, I learnt something. I'm indeed getting an error, here it is:Champions of Shond.framework.js.gz:3 FormatException: Input string was not in a correct format.at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x00000] in <00000000000000000000000000000000>:0 
Maybe something to do with a french windows ?

Oh, that's very interesting. Sounds like it could be a localization issue with the scripting language I'm using (the , vs . as decimal separator difference). Thank you for looking into it!

I would totally assume this is the case, we broke a full software like that not too long ago here at work and this was the culprit the devs found :) And indeed my comp here is set as some sort of hybrid, which would lead to the exe working and not the webgl, while none do on my home computer. No worries, happy to if it can help for later projects :)

Much appreciated! That did end up being the issue. It should work now, if you want to give it a go.

(+1)

Confirmed ! The webgl version now works, I'll try it for sure tonight when I'm back home :)