Hm.
Please pastebin or something a map (or at least a couple of brushes of one) that has this crash so I can try to fix this now that I'm finally out of the hospital
Hi! I hope you are feeling better lately :)
Currently when i import this map "LavaFalls.map" from Trenchbroom it will crash about 70% progress through the importing of the meshes.
I also tried grouping all the meshes from the map into 1 group and importing that way which has resolved problems for me with other trenchbroom maps but didn't seem to help here.
I get the following crash from the engine:
```
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000ffffffff
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_HammUEr_0001!MapFileLoader::ImportBrush() [Z:\_UnrealEngine\RocketCascade\Plugins\HammUEr\Source\HammUEr\Private\MapFileLoader.cpp:2519]
UnrealEditor_HammUEr_0001!MapFileLoader::ImportIntoWorld() [Z:\_UnrealEngine\RocketCascade\Plugins\HammUEr\Source\HammUEr\Private\MapFileLoader.cpp:2696]
UnrealEditor_HammUEr_0001!SHammerDialogWidget::RunConvert() [Z:\_UnrealEngine\RocketCascade\Plugins\HammUEr\Source\HammUEr\Private\SHammerDialogWidget.cpp:1206]
UnrealEditor_HammUEr_0001!TBaseSPMethodDelegateInstance<0,SHammerDialogWidget,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [T:\UE_5.2\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
```
I wanted to post an update of something i actually found resolved this crash i posted above. I have imported this LavaFalls.map file many times and it has generated the mesh and uses the auto replace existing mesh in the HammUER settings.
It started crashing on me over time of updating the map meshes would make the import process crash. Once i hit open map in the hammUER window i click the X to reset the meshes directory and let it generate the meshes again in this new directory and now the map is no longer crashing. (no changes made to the source map file)
Hoping this helps figure out what the problem is. Feel free to DM me on discord if you need any more info
Yeah, I was just going to say "can't be the map itself, since that seems to load fine no matter what options I use"
The callstack makes it seem like it happens when we tell Unreal "Hey, we changed the contents of this package, it's dirty now", so it makes sense that it happens when you've done it a couple of times in the same content directory...
Wonder what I can do about this... hm.
(also, thank you for asking, I'm not really feeling a lot better yet, I've got a long way to go with physical rehab and shit, but hopefully we'll get there... eventually)
Thanks for replying again. Luckily since clicking the X to reset directory seems to solve it, it has worked for me everytime a map has ran into this. My theory is if I add too many or remove too many meshes then it will inevitably occur. (I use the replace existing meshes option but the crash will occur without it as well)
Since I know this avoids the problem its not the worst thing ever but it does kind of suck to have everything crash on import "randomly". Sometimes the map will be importing consecutively and then this pops up. If you need any other kind of information potentially let me know I am always down to help.
Even with such a problem I would just like to add that HAMMUER has been game changing for working on Unreal Engine projects and has really changed how i work on level design and even given me a lot of extra motivation to keep working at it. Thanks for building such a great tool <3