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I think that idle games can be fun experiences and I can see how some of the better aspects of those games are applied in this entry. However, after playing the game for a while it was hard to see any progress. I think for casual players this game is gonna be harder to sell because most of the "upgrades" are just numbers, and it's really hard to sell progression with just that. If this game had more mechanics and better feedback, this would be a better experience. But don't be discouraged by this comment, I still think that there is a foundation for a really cool experience in this entry, there is just a lack of player interaction preventing it from being great.

Thanks for the feedback. Your advice helps a lot in my future games. ;)