It took me a bit to figure out where I was supposed to go. Didn’t realize those were doors at first XD. The coordinates seemed more like flavor than a requirement – or I just got lucky and found where I was supposed to go on my first try. The atmosphere here is great, but I’d have loved to see a teeny bit more regarding gameplay. Audio and visuals really made the vibe here creepy and mysterious. The slow controls also contribute a great deal to the uneasy feeling. Great game and already on the path to be an excellent horror game if you had plans to continue working on it and building out the world.
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Thank you for playing! You're totally right on the coordinates - I'd originally planned to add in alternate routes and optional areas before quickly realising I'd need to scale things down to stand any chance of finishing on time - would have loved to have made more use of them though
I definitely agree on the limited gameplay here, sure there would be some fun ways to use 0-gravity and momentum with environmental interactions!
Also really happy the slow movement worked for you - was worried it could make navigation tedious for some players, but decided to keep it at the current speed as I thought it was important to the feel of the game, so I'm very reassured that it ended up adding to the atmosphere :)
Cheers again :)