Thank you for playing! You're totally right on the coordinates - I'd originally planned to add in alternate routes and optional areas before quickly realising I'd need to scale things down to stand any chance of finishing on time - would have loved to have made more use of them though
I definitely agree on the limited gameplay here, sure there would be some fun ways to use 0-gravity and momentum with environmental interactions!
Also really happy the slow movement worked for you - was worried it could make navigation tedious for some players, but decided to keep it at the current speed as I thought it was important to the feel of the game, so I'm very reassured that it ended up adding to the atmosphere :)
Cheers again :)