Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like this! Despite the limitations, there is always multiple things that you can do in a turn and it requires forward thinking, could I have afforded the Knight if I had sold that last Archer card? I think that it would have been improved if allowed us to see what the cards are before the game, or possibly have a card that lets you see the next card to make it more tactical!

(1 edit)

thank you for playing, the hardest part was coming up with a way to make use of a single card in multiple ways so I'm glad that came across, and I like the see into the future card idea! I would like to add more things to lower randomness like this.