Ah, sorry about that, the tower is the only unenclosed space, I never ended up blocking many of those ledges off in some manner.
Mm, I think the stickiness of the character is mainly due to the collision system I'm using which instead of using normal colliders it instead reads the pixels in the chunk(s) memory to stop you in whatever direction which is cheap but super dodgy since you can phase though terrain at high speeds (Like when jumping) there's also no auto stepping so when you run into a single pixel height difference you have to jump over it meaning you have to bunny hop everywhere hehe.
Anyways, thanks for the feedback!