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(+2)

Nice little metroidvania! I like the take on colors, the simple but effective visuals as well as the music that gets more and more complete after we get new abilities. My main suggestion for improvement, which is pretty subjective, would be to try to make the character movement more responsive/juicy, because sometimes I got the feeling it was slightly too cumbersome to control. Great entry anyway!

(+1)

Thanks for playing! Do you have any specific critique of the movement (if there was anything that stood out)? I’d love to get some opinions as I think I want to polish this game up a bit to release a post-jam version.

(1 edit) (+2)

I’d say a good general rule would be to favor fast and responsive pace of movement/actions. If that makes the game easier, fine, just add more ennemies and challenges, which will make the game feel even more satisfying :)


That is of course a rather subjective opinion and feel free to dismiss it if you want to, that’s perfectly fine 😄