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Jeremy Fa

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A member registered Nov 23, 2017 · View creator page →

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Nice! Yup it's hard xD

Korg Gadget 2

Ah ah that's a good idea xD

Damn, you almost nailed it! :D Didn't manage to do this score... yet!

Niiice :D

I’m around 100K now, still working on it too 😄

A lot of people don't agree with that choice of making it hard, but yes that was the initial idea, you can always try again and get better :D. That said I'll still consider adding an easier mode after the ratings are over. Thanks for playing!

Ah ah I like it, the idea is perfect for this jam good job!

Thanks for playing, but nope, the game is done on a 64x64 display. It’s just the post processing that adds the LCD-style grid lines, which is allowed in the rules

Very creative mechanic! I also enjoyed the way the game behaves, with the satisfying sounds and graphics, although it's not that easy to understand what is at play, if you should put all ingredients on the sandwich pile or if sometimes it's better to put to waste instead? Solid entry anyway!

Very cute game, very cute graphics and very cute music :), but I find the game too punitive because as soon as we hit something we shouldn't, we restart from too far back. The game should either have more checkpoints or not kill you instantly imo. Apart from that everything is adorable <3

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That's a lot for a little jam game! Honestly I only have good things to say: it's fun and plays well, the challenge is there, the music fits perfectly and the graphics are rad within the rules. Outstanding job!

When I played this, I could feel that various things didn't make the cut as you said, but there is definitely potential! It would be great with new weapons, items that appear from breaking elements, more ennemies variety like fast and rolling tomatoes or some spitting tomato sauce on you haha. I'd also would like the game to be a bit more fast-paced, sometimes the character feels too slow imo. Anyway, the mood is very good and I like the graphics too! You should definitely continue working on it!

Smart game with an interesting puzzle mechanic! To make the game more accessible at first, I'd suggest to bring new species one by one across levels so that you don't feel overloaded with information you won't remember when getting started the game, it will be easier to remember each new animal and where it should go. Good job!

I like the way the character moves around, climbs and jumps, it feels pretty good. At first I was wondering how to advance more in the levels and then found the switches which are very discret. Is that done on purpose? I would have expected switches to be more readable/visible in the level imo. It was already mentioned, but the game is not a 64x64 display so that rule was not really respected, but nice entry anyway!

Glad you persisted in improving your skills in the game! Thanks for playing :)

Pretty hard, my forest is all burning haha, but well done, it works well and it's quite easy to understand!

Thanks for playing :D You'll get better more and more you try!

Thanks! Yes, even if it’s pretty hard, each new try can make you get better at it :)

Thank you 🙏 Yes, I’ll add an easier mode for a post-jam version ;)

Thank you :)

Thanks for playing 😊

I definitely see what you mean haha, ain’t we all in the same boat 😂

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I’d say a good general rule would be to favor fast and responsive pace of movement/actions. If that makes the game easier, fine, just add more ennemies and challenges, which will make the game feel even more satisfying :)


That is of course a rather subjective opinion and feel free to dismiss it if you want to, that’s perfectly fine 😄

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Thats a cute entry :) You could keep working on it to improve it, sounds like a good project! One thing I noted is that it is not strictly a true 64x64 display as I've seen the character could be placed on position like half a pixel, as well as the elements. Something to look after imho. Good job anyway!

That's a solid entry with well executed gameplay and graphics within the limitation! I had a hard time figuring out how not to be hit by all the bullets, then read again your explanations on the page. I guess that could be improved with a "hit stop" that highlights the rectangle that gets hit by the bullet when getting destroyed, but anyway overall is great good job!

I really like the graphics, the music is nice too! The cutscene at the beginning was well done as well. I would have liked to have more variety of controls, like a special attack etc... to make the gameplay less repetitive though. Curious to see if that gets improved in a post-jam version!

Thank you! And hopefully you'll perform better once I set up an easier mode (for a post-jam version)

Thanks :) I wish I had time to provide an easier mode, but that will be done in a post-jam version!

Thanks! I think I'll add an easier mode in a post-jam version :)

Yes SDF JKL is a good layout too, although it makes it more difficult to change how you move your hands as you have 2 separate areas. As of displaying the keys on the spaceships, well, with only so few pixels available, that would make a lot of noise on the screen. But a compromise would be to be able to display it by holding another key I guess.

Thanks! I'll likely add an easier mode in a post-jam version, seems like a must do!

It's nice not to be the only one to go with the idea of rhythm game with space! I like the music, which fits well with the lowrez vibes of the jam. Unfortunately I also felt the audio was sometimes disconnected from the actual gameplay, like mentioned by someone else. That said the game could be great with that fixed and some more juiciness :)

Nice little metroidvania! I like the take on colors, the simple but effective visuals as well as the music that gets more and more complete after we get new abilities. My main suggestion for improvement, which is pretty subjective, would be to try to make the character movement more responsive/juicy, because sometimes I got the feeling it was slightly too cumbersome to control. Great entry anyway!

Yes, the game is hard 😅. I wanted to have 3 different levels of difficulty but didn’t have the time unfortunately

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For those interested, the song can be listened to on soundcloud: https://on.soundcloud.com/n7BMP

The pixel borders are just from the final display (lcd style). The game is strictly created as a 64x64 pixels game :)