Nice! Yup it's hard xD
Jeremy Fa
Creator of
Recent community posts
When I played this, I could feel that various things didn't make the cut as you said, but there is definitely potential! It would be great with new weapons, items that appear from breaking elements, more ennemies variety like fast and rolling tomatoes or some spitting tomato sauce on you haha. I'd also would like the game to be a bit more fast-paced, sometimes the character feels too slow imo. Anyway, the mood is very good and I like the graphics too! You should definitely continue working on it!
Smart game with an interesting puzzle mechanic! To make the game more accessible at first, I'd suggest to bring new species one by one across levels so that you don't feel overloaded with information you won't remember when getting started the game, it will be easier to remember each new animal and where it should go. Good job!
I like the way the character moves around, climbs and jumps, it feels pretty good. At first I was wondering how to advance more in the levels and then found the switches which are very discret. Is that done on purpose? I would have expected switches to be more readable/visible in the level imo. It was already mentioned, but the game is not a 64x64 display so that rule was not really respected, but nice entry anyway!
I’d say a good general rule would be to favor fast and responsive pace of movement/actions. If that makes the game easier, fine, just add more ennemies and challenges, which will make the game feel even more satisfying :)
That is of course a rather subjective opinion and feel free to dismiss it if you want to, that’s perfectly fine 😄
Thats a cute entry :) You could keep working on it to improve it, sounds like a good project! One thing I noted is that it is not strictly a true 64x64 display as I've seen the character could be placed on position like half a pixel, as well as the elements. Something to look after imho. Good job anyway!
That's a solid entry with well executed gameplay and graphics within the limitation! I had a hard time figuring out how not to be hit by all the bullets, then read again your explanations on the page. I guess that could be improved with a "hit stop" that highlights the rectangle that gets hit by the bullet when getting destroyed, but anyway overall is great good job!
Yes SDF JKL is a good layout too, although it makes it more difficult to change how you move your hands as you have 2 separate areas. As of displaying the keys on the spaceships, well, with only so few pixels available, that would make a lot of noise on the screen. But a compromise would be to be able to display it by holding another key I guess.
It's nice not to be the only one to go with the idea of rhythm game with space! I like the music, which fits well with the lowrez vibes of the jam. Unfortunately I also felt the audio was sometimes disconnected from the actual gameplay, like mentioned by someone else. That said the game could be great with that fixed and some more juiciness :)
Nice little metroidvania! I like the take on colors, the simple but effective visuals as well as the music that gets more and more complete after we get new abilities. My main suggestion for improvement, which is pretty subjective, would be to try to make the character movement more responsive/juicy, because sometimes I got the feeling it was slightly too cumbersome to control. Great entry anyway!
For those interested, the song can be listened to on soundcloud: https://on.soundcloud.com/n7BMP