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(1 edit)

My favorite sections of the maze were the ones where you have to look ahead to see which path is forward, but overall it was a bit too long. 

The boss fight was cool; conjuring walls onto it to hurt it was a clever extension of the mechanics.

The music isn't great. It could use some bass. Although, that scare chord in the boss song is actually pretty cool. Keep up the good work; practice makes perfect!

Is the main character supposed to be a rapidly flashing red and green light? That's bad! That's really bad! That's the first thing you should fix! Putting aside the photosensitivity concerns, it is ugly and it hurts my eyes. I spent a significant portion of time literally covering my screen with my hand.

Congratulations on the submission!

(+1)

Fixed the blinking on gd.games. It will be soon on itch.io.

(+1)

It will be on itch.io when the voting ends (because it does not allow me to upload something).

Thank you for your understanding. The gd.games upload looks great! I hope I didn't come off as extremely harsh; it's an easy mistake to make as a newer developer, and it could've been much worse. Some Triple-A games released in the past few years even had useless red-and-white screen flashing effects! It's the kind of thing that can ruin otherwise good games, especially for persons effected by photosensitivity problems like photosensitive epilepsy.

Great work! I hope you're enjoying the jam!