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(+1)

This is a solid game! I had a lot of fun.

I like how turning on the lights enables a pathfinding maneuver instead of drawing them straight into you. It made it both harder, easier, and more interesting to avoid them. It was especially helpful when I ran into "out of range" multiple times.

It's a bit odd for this game to have the ambitious premise of "based on the true story of the Oceangate Titan disaster" when the only meaningful similarities are that there's *a* submarine and *a* sunken ship, and neither of them resemble the thing they're referencing. It reminds me of those animated Titanic movies with the talking animals (yes, those exist, and there are multiple of them!). I'm not sure if it's tasteless, per se, but it does feel irrelevant.

Congrats on your first game jam!

(+1)

Yes That's true and I agree, We (me & my wife) were discussing about the catastrophe event and we wanted to make something out of it and that's how this whole idea emerged. Actually for the next steps, we are going to rebuild (and most probably in a more kid-friendly way) this into a more polished and mobile oriented way.  Thank you very much for playing and giving your valuable feedback. It means a lot to us.