This was pretty cool! I like free-form tycoon games, and this had a lot of good ideas.
Definitely a bit finicky. I think dying caused the lights to glitch, because afterwards I didn't need to build a light system to keep the ship lit. Also, for reasons I'm unsure of, after a certain point I didn't need to keep a turret control on to be safe from asteroids.
The spam-clicking is a bit much. There are many ways to implement "skill-based" systems for that, like one of those simple bar/target minigames.
After setting up Oxygen + disabled Turret Control + Fuel Generator, I leisurely waited for my fuel to fill up (while writing this comment, actually). That takes quite a bit too long for a game jam prototype, especially since I don't think I can add any more machines to speed the process up.
All-in-all, very cool. Good work!