Thanks for the crash report! I must have missed that since I didn't test the tutorial very much after adding a lot of stuff to the game on the last day.
Turns out, it's because the tutorial is setting your aim direction to "right" whenever it resets your position because of outdated code. When I added more aiming directions, I decided it would be more clean and flexible to use a value for the direction instead of using 4 different words, so it's trying to set your aim direction in the old way of using a word, but it crashes because it's reading a word as if it's a number.
I fixed it now. I'm not sure if I'll ever make a post-jam version, but if I do, it will come with the fix :)