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(1 edit) (+1)

A lot going on , on such a tiny screen lol. (would like to have been able to make it windowed mode)

got an error in the tutorial .

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: User Defined 0

for object obj_Player:

lengthdir_x argument 2 incorrect type (string) expecting a Number (YYGF)

at gml_Object_obj_Player_Other_10

############################################################################################

gml_Object_obj_Player_Other_10 (line -1)

gml_Script_shooting (line -1)

gml_Object_obj_Player_Step_0

didnt stop me from playig tho :p it was fun but once you get a few upgrades you can "kinda" cheese it by riding the recoil and just shooting (holding opposite direction youre firing and keep shooting) , the health pickups keep you alive for the wave but it later got to the point where it didnt work as well but still did if you were cautious.

losing muh bees cause i chose rockets  :( sad face .. haha but oh well

Thanks for the crash report! I must have missed that since I didn't test the tutorial very much after adding a lot of stuff to the game on the last day.

Turns out, it's because the tutorial is setting your aim direction to "right" whenever it resets your position because of outdated code. When I added more aiming directions, I decided it would be more clean and flexible to use a value for the direction instead of using 4 different words, so it's trying to set your aim direction in the old way of using a word, but it crashes because it's reading a word as if it's a number.

I fixed it now. I'm not sure if I'll ever make a post-jam version, but if I do, it will come with the fix :)