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(+1)

The mechanic itself is really cool, the implementation needed some tweaking. The meter depletes much too quickly for the average player. Also not sure if it was a bug, but the cursor was massive during gameplay and where I tried to draw the line was offset from the center of the cursor. Sometimes the paths just wouldn't show up.  Still a cool concept and I was able to complete with some trial and error and brute force of retries.  


Could be easily expanded upon though with these fixes!

(+1)

If there are times that depending on the search engine, I think it's because the cursor looks very big, but I don't know why 😅. In such a case the line is generated in the upper left corner.

Thanks for playing!!

(+1)

yeah I ran into a similar issue a few years ago, I found if you cap your game to either 30 or 60 fps in engine, it suually helps avoid those issues for web builds! Thanks for sharing your game though, I always enjoy these type of draw pathway type of games.