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This might have been one of my favorites of the jam, simply because of the adventure I went on.  It's got charm and would make a good mobile game, but the bullet sounds are very jarring.  Thanks for the fun time, here's the adventure:

First 100 seconds : Just playing the game

150 Seconds : First death

200 Seconds : I realize the floor is slowly turning to stone and I make it my goal to get the whole board to stone and then quit

250 Seconds : I'm confident Stone doesn't get destroyed by anything but bombs, I am now standing on stone in the center of the map shooting enemies.

275 Seconds : I'm convinced bombs can't spawn near me and I take my hands off the keyboard.  Now I'm only shooting enemies.

300 Seconds : I was wrong, bombs can spawn anywhere.  But I tried to use WASD instead of arrows and so I didn't move in time.  Yet the bomb missed me, and so I continue to stand here unmoving.

350 Seconds : I am now convinced you can stand on stone in the center and you'll never fall.  I've seen a few bombs spawn near me and I never get hit, though there were some close calls so maybe it's just rare to blow up the center tiles.

400 Seconds : I've chosen to jump to my doom.  The floor is mostly stone and dirt, but full stone will take too long.

401 Seconds : I'm now in the void for some reason, not dying.  I had 2 lives left when I jumped, and so my last life is now in the void.  I don't press any buttons for fear of ruining the void.

415 Seconds : The enemies finally caught up to me, coming in the from lower right hand corner (in case that helps with debugging this issue).  I shot them for a bit but eventually gave in.

Final score: 432

(+1)

I already know where’s the bug, you get teleported to the “void” at 0,0 and that happens if I want to replace the empty tile with let’s say stone, but at the exact same moment the map is “repaired” then there are no empty tiles to put the stone tile on, so the stone tile will spawn on 0,0, and then when the area is randomly destroyed the empty tile just spawns on top of whatever tile was there at 0,0, and that tile doesn’t get destroyed And since I randomly put the player back(it has a chance to teleport you on that stone) and that’s in the upper-right corner… anyway thanks for providing such detailed feedback :)