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Thanks for the feedback! Yeah, if I had the free time to do some actual programmin' instead of relying on puzzlescript (which can't even do translucency for some reason???) that border woulda looked a lot more convincing. Couldn't think of a good way to show what was in the darkness, and just having it be black for almost 40 levels would have been unplayable. My thinking for the "only one" was to make that the border, and then have all the other stuff interact with the border in weird ways - but I guess the water really doesn't accomplish that at all! Oh well, hindsight's 20/20, eh?